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Final Fantasy VII composer explains why he made most of the game's tracks "unobtrusive"

Final Fantasy VII composer explains why he made most of the game's tracks "unobtrusive"

Legendary composer Nobuo Uematsu explained why most of the compositions in the iconic Final Fantasy VII were created to be less noticeable and how the game's visuals changed the approach to writing music.

The soundtrack of the iconic game Final Fantasy VII is considered one of the greatest in video game history. However, legendary composer Nobuo Uematsu has a somewhat unexpected view of his own work.

Music in the background

According to Uematsu, most tracks in the game were intentionally created to be less noticeable or even "boring" so as not to distract players from the story and the significantly improved graphics of that time.

The composer explained his approach as follows:

  • Shift in priorities: During the Famicom and Super Famicom era, it was the music that helped advance and emotionally enhance the narrative.
  • The role of visuals: In Final Fantasy VII, the graphics became expressive enough, so overly vibrant melodies could interfere with the perception of the game.
  • Focus on the story: Aside from a few well-known favorites, such as "One-Winged Angel," the music was meant to serve as a background that emphasizes the visual component rather than drawing attention to itself.

The composer continued to develop this approach in subsequent installments of the series, notably in Final Fantasy VIII.

Source: https://gonintendo.com/contents/65814-final-fantasy-vii-composer-says-most-of-the-game-s-songs-are-boring-as-to-not

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