Prices, editions, and facts verified on October 23, 2026. FPS, loading times, battery, and readability measurements are mine, taken on my own consoles in October 2026 (dates or month listed near the figures). Review key provided by 11 bit studios.
Table of Contents
- Winter 2023: Frostpunk during the blackout
- What is Frostpunk and why I was waiting for it so much
- Laws and decisions: the main nightmare is living people
- Controls: L and R buttons and no mouse
- Switch 2: stable 30 FPS
- Switch 1: playable, but with frame drops
- Loading: 43.6 vs 27.7 seconds
- Battery: around three hours
- Graphics and readability
- Localization: no Ukrainian
- Editions, price, size, and demo
- Waiting for Frostpunk 2?
- Verdict
- Sources
Winter 2023: Frostpunk during the blackout
Winter 2023. Blackouts. It's cold and dark in the house, my phone is at 20 %, and I'm sitting with a laptop running on remaining battery power playing Frostpunk — a game about a group of people trying not to freeze to death. And you know what? When NPCs come and ask for coal, heat, and light, you understand them completely differently than any player in a warm apartment.
In case anyone has already managed to forget: on November 23, 2022, after a massive Russian missile strike, the vast majority of consumers across Ukraine were left without power, and outages continued into January 2023. So Frostpunk for me is not just a strategy game, but a game I once lived through almost literally.
It begins with the words “Winter has come.” Short and sweet. Hello, Starks! Except for you, it was “coming” for years, but here — that's it, it has arrived.
And the real “Winter is HERE” is the final storm, when the thermometer reads −150 °C. The music (the Frostpunk soundtrack was composed by Piotr Musiał) plays so epically that Ramin Djawadi, composer of “Game of Thrones”, nervously smokes on the sidelines, while you frantically turn off heat in residential buildings just to save the generator itself.
What is Frostpunk and why I was waiting for it so much
For those who missed it: Frostpunk is a city-builder and survival game in one, while 11 bit studios itself calls it a society survival game. The world is frozen, a massive generator stands in the middle of a snowy wasteland, and around it you build the last city on Earth. Coal, food, heat, medical posts — you have to keep up with everything, and you never manage to do it all.
The game is not new: it was released on PC on April 24, 2018, on PS4 and Xbox One on October 11, 2019, and on October 29, 2024, a separate adaptation Frostpunk: Beyond the Ice by NetEase was released on iOS and Android. As for Frostpunk itself, I waited for it on Switch for about four years, long before 11 bit studios finally announced this version in April 2026. The studio announced the release date on October 5–6 and released a free demo at the same time, and on October 19, 2026, Frostpunk was released on Nintendo Switch. The developer and publisher is 11 bit studios, which also published the Switch version.
An important nuance: there is no separate version for Switch 2. It is a game for the original Switch running on Switch 2 via backward compatibility; the compatibility section in the German eShop states “Unterstützt. Es wurden keine Probleme gefunden” — “Supported. No issues found”. Honestly, it's unclear why it took so long when the game ultimately runs fine even on the first Switch. But better late than never.
Laws and decisions: the main nightmare is living people
Continuing the analogy with “Game of Thrones”: there everyone feared the army of the dead, but in Frostpunk your biggest nightmare is ordinary living people. As soon as the temperature drops to −70 °C (in my “A New Home” campaign this happened around Day 36), the “subjects” start whining, staging protests, and demanding hot soup and days off, while the universe around them is literally freezing over. Okay, I'm exaggerating about the soup: you introduce that yourself through a separate law. But the protests are completely real.
But the main thing here isn't resources, it's decisions. Send children to work? Authorize 24-hour shifts? Who gets extra rations — the sick or the healthy? All of this is written in the Book of Laws:
- Child Labour — at first, children only work “safe” jobs (cookhouses, hothouses), and the next law sends them to all jobs;
- Extended Shift and Emergency Shift — extended shifts, up to 24-hour shifts in any facility;
- Food Additives — sawdust is mixed into the food;
- Soup and Extra Rations for the Ill — soup and extra rations for the sick.
Every law is a compromise, and the game constantly asks: how far are you willing to go so everyone survives? So now you can legally send children to work and mix sawdust into their food — all of this right on Nintendo Switch.
The main question for any strategy game port: did the spirit of the game survive? It did. It's the same awesome economic survival game — I simply don't notice time flying by. There aren't many buildings, but management is continuous: you're constantly running out of time and constantly choosing — coal or food, medical post or workshop. There is micromanagement too, especially with automatons, and at the end stretch it can save you if you made mistakes earlier. Plus, it's an intimate drama about a handful of people around a single furnace, and the game doesn't let you forget that for a second. In short, it's a game for fans of economic strategy games — those who enjoy boiling their brains rather than mashing buttons.
Controls: L and R buttons and no mouse
Now onto what we're here for. Gamepad controls feel pleasant — I was expecting worse. But on my first launch, I thought the game was broken: I opened the build menu — and Workshop wasn't there. Just nowhere to be found. It turned out categories switch with the L and R buttons, and Workshop lives under the “Tech” tab. The game does hint at this with small L/R icons on the edges of the category bar and a control scheme on the loading screen, but I missed those hints. The gamepad onboarding is weak.
Remember: R (next category). Build menu categories are scrolled using the L and R buttons, while time controls live on the D-pad: ↑ — normal speed, ↓ — pause, → — fast forward, ← — slow down.
Time controls on the D-pad sound odd, but you get used to it in five minutes, and it's actually convenient. What is inconvenient: sometimes it's hard to hit small objects with the cursor — for example, mine would skip right past a coal pile. Rare, but it happens.
Touchscreen doesn't work. There's no mouse mode on Switch 2 either: Nintendo promises Joy-Con 2 mouse mode only “in compatible games”, and in Frostpunk it didn't work for me (October 2026). For a strategy game, this is the most unfortunate omission: a mouse is practically begging to be used here.
Switch 2: stable 30 FPS
On Switch 2, the game holds 30 frames per second. I specifically took a save from the final days of the campaign when the city is most demanding (recording from 10/15/2026, Day 40) and pushed it, including at maximum simulation speed. To the naked eye, nothing drops. The counter is stricter: an average of 29.6–29.8 FPS, a few brief drops to 24–28 FPS, and two sub-second hitches down to 16 FPS — both occurring when an event window or economy panel opened (which is why the minimum counter in the shot below shows 16).
Switch 1: playable, but with frame drops
On the original Switch, things get more interesting. The same scene, the same Day 40 (recording from 10/16/2026): when zoomed out, the counter shows mostly 28–30 FPS, occasionally 24–26; zoom in — it drops to 20–26, and at maximum simulation speed there are hitches down to 12–16 FPS (in this scene, the counter briefly dipped to 10). The one-minute average is around 27–29 FPS.
Sounds scary, but firstly, in my opinion, it's still better than Cities: Skylines on the first Switch — where hitching that escalated with city size was noted by a Cubed3 reviewer back in 2019. Secondly, for city-building simulators, FPS isn't everything. Nobody is shooting here; people are thinking.
| What was measured | Switch 2 | Switch 1 |
|---|---|---|
| FPS, camera zoomed out | 30 | 24–30 (mostly 28–30) |
| FPS, zoomed in | 30 | 20–26 |
| FPS, maximum simulation speed | 30 | hitches down to 12–16, briefly 10 |
| FPS, average during recording | 29.6–29.8 (brief drops to 24–28 and two sub-second hitches down to 16) | ≈ 27–29 |
| Save load time (“Resume story”) | 27.7 s | 43.6 s |
| Text | sharp | slightly blurry |
FPS — recordings with counter from 10/15/2026 (Switch 2) and 10/16/2026 (Switch 1), identical Day 40 scene; loading — 10/18/2026, one attempt on each console; text — identical “Prayers at work” window on recordings from 10/15–10/16/2026.
Loading: 43.6 vs 27.7 seconds
Loading on Switch 1 is also noticeably slower. On October 18, 2026, I timed loading the exact same save: from pressing “Resume story” to the first frame of the city. Switch 1 managed it in 43.6 s, Switch 2 in 27.7 s — meaning on the first Switch you'll have to wait 15.9 s longer, nearly 1.6 times as much. This was a single attempt on each console, so take these numbers as a benchmark rather than a lab test.
Battery: around three hours
Switch 2, auto-brightness, demanding city: in 20 minutes, battery charge dropped from 89 to 77 % (my measurement, October 2026). That equates to roughly 3 hours from a full charge, or by pure arithmetic — about 2 h 47 min.
According to Nintendo, Switch 2 lasts approximately 2 to 6.5 hours depending on the game, putting Frostpunk closer to the lower boundary — right alongside demanding games that heavily strain the system. Except that graphically, Frostpunk isn't one of them. My conclusion is simple: dedicated handheld optimization seems to be absent here.
Graphics and readability
The visuals are cut back and rather soft/blurry. But honestly, I remember the PC version — the art style there is similar, so the loss isn't critical. Frostpunk was never about cutting-edge graphics.
Looking at this softness reminds me of Cronos: The New Dawn by Bloober Team on Switch 2. The visuals there felt similarly blurry to me (a CGMagazine reviewer also noted downgrades — less volumetric lighting, lower-quality textures). To be clear: Bloober Team has nothing to do with Frostpunk; this is merely a comparison. And despite all the grumbling, big thanks to 11 bit studios for providing the review key.
Text fares better than visuals. On Switch 2 it is sharp; on the original Switch it is slightly blurry, but for me that wasn't critical. Between docked and handheld modes, I noticed almost no difference.
Localization: no Ukrainian
There is no Ukrainian localization. The game's German eShop page lists 11 interface and text languages, and Ukrainian is not among them (10/23/2026). Unfortunately, this isn't a flaw of the port: on Steam, Frostpunk supports 12 languages, without Ukrainian either, and we found no announcements regarding Ukrainian localization for the first installment. For our audience, this is a downside we simply have to accept. By comparison: Frostpunk 2 officially features Ukrainian.
Editions, price, size, and demo
As of October 23, 2026, the base game in the German eShop can be purchased for 29.99 €, and Endless Mode is already included — along with Serenity Mode for relaxed, pressure-free building. All three expansions — The Rifts, The Last Autumn, and On The Edge — are sold separately in the All Expansions Pack for 24.49 €. The Complete Edition is not available in the German eShop, but in the US eShop it is available for 45 $ (before sales tax).
| Item | German eShop | US eShop |
|---|---|---|
| Frostpunk (with Endless Mode) | 29.99 € | 29.99 $ |
| All Expansions Pack (The Rifts, The Last Autumn, On The Edge) | 24.49 € | 24.49 $ |
| Complete Edition | Not sold | 45 $ |
| Demo | Free | Free |
The game weighs only 3.6 GB — that's the download size indicated by the German eShop (October 17 and 23, 2026). In the video I said 3.7 GB, so refer to the store's figure. Age rating — USK 16.
Tip: A free demo is already available in the eShop (11 bit studios released it on October 5–6, 2026), so you can check how the game runs on your specific console before buying.
Waiting for Frostpunk 2?
This release gives hope that someday we'll see Frostpunk 2 on Switch 2 as well. For now, it's just hope, not a confirmed plan: we found no announcement of Frostpunk 2 for Switch 2 (10/23/2026). There are no guarantees: the PC version of the sequel was criticized, among other things, for performance issues. It was released on PC on September 20, 2024, and on PS5 and Xbox Series X|S — on September 18, 2025. Furthermore, 11 bit studios is working on Frostpunk 1886 — an updated version of the first game with new content scheduled for 2027; no Switch version has been announced yet.
But after waiting four years for the first game, I'm ready to wait some more.
Verdict
I have nothing new to say about the game itself: it is one of the best economic survival games of recent years, and on Switch it remains just that.
10/10 — for fans of economic survival games
Where to play? If you have a Switch 2 — only there: a stable 30 frames and sharp text. If you only have the original Switch — it's playable, but prepare for frame drops and longer loading times. Unfortunately, mouse and touchscreen support is absent across the board, and the game drains the battery like a heavy title.
Summary
Switch 2: stable 30 FPS
Switch 1: frame drops and longer loading times
No mouse or touchscreen support
≈ 3 hours on battery
Which Switch are you playing on, and how many children have you sent into the mines already? Let us know in the comments under the video or in the UND Telegram chat. And stay close to the generator.
Sources
Game, Stores, and Nintendo
- eShop Germany — Frostpunk: price, demo, size, languages, Switch 2 compatibility, USK
- eShop Germany — Frostpunk: All Expansions Pack, price
- eShop Germany — search: base game and All Expansions Pack, Complete Edition unavailable
- eShop US — Frostpunk: price, demo
- eShop US — Frostpunk: Complete Edition and All Expansions Pack, prices
- Nintendo Support — eShop account info (sales tax calculated based on address)
- Deku Deals — All Expansions Pack contents
- Nintendo — Switch 2 tech specs (battery life)
- Nintendo Support — Joy-Con 2: mouse mode in compatible games
- Steam — Frostpunk: release date, languages, tags
- Steam — Frostpunk 2: release date, languages
- Steam — Frostpunk Original Soundtrack
News and Reviews
- Gematsu — Switch release date, editions, demo, Endless and Serenity Mode (10/05/2026)
- Nintendo Life — Frostpunk Switch announcement, game description by 11 bit studios (04/07/2026, updated 10/06/2026)
- Wikipedia (Eng.) — Frostpunk: release history, Frostpunk: Beyond the Ice, Frostpunk 1886
- CGMagazine — Cronos: The New Dawn review on Switch 2 (09/05/2025)
- Cubed3 — Cities: Skylines – Nintendo Switch Edition review (01/25/2019)
- Gameswelt — Frostpunk 2: console release and DLC statement (03/03/2025)
- TheSixthAxis — Frostpunk 2 release date on PS5 and Xbox (07/25/2025)
- Mezha — Ukrainian localization of Frostpunk 2 (06/22/2023)
Blackout and Satellite Imagery
- Forbes Ukraine — energy sector situation after the November 23, 2022 strike (11/24/2022)
- 24 Kanal — power outage schedule for January 2, 2023
- NASA Worldview / GIBS — VIIRS Day/Night Band night imagery
- Natural Earth — border outline (admin-0, public domain)
My Measurements
- FPS counter recordings: Switch 2 — 10/15/2026, Switch 1 — 10/16/2026 (same Day 40 scene)
- “Resume story” save loading on both consoles — 10/18/2026, one attempt
- Switch 2 battery, auto-brightness, demanding city — October 2026
Author: HaBiBuB, Ukraine Nintendo Daily
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