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Orbitals developer explains abandoning the single-player campaign in favor of multiplayer

Jakob Lundgren, game director of Orbitals, explained why the Shapefarm studio decided to abandon the single-player mode in favor of an exclusively multiplayer experience.

Orbitals game director Jakob Lundgren recently shed light on the studio's decision to abandon the single-player campaign and focus entirely on the multiplayer experience.

Why abandon single-player?

Interestingly, in the very early stages of development, the game actually supported a single-player mode. However, this idea was eventually completely abandoned. In his interview with MinnMax, Lundgren explained that the Shapefarm studio needed to fully commit to multiplayer.

  • The developers decided to focus all their efforts in one direction.
  • Abandoning single-player allowed them to improve the balance and overall quality of the multiplayer mechanics.

According to the game director, having a single-player option would simply have scattered the team's resources, preventing them from realizing the full potential of the project.

Source: https://nintendoeverything.com/orbitals-dev-explains-why-no-single-player-multiplayer-only/

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