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Jonathan Blow on 1500 Puzzles and the Influence of The Legend of Zelda on Order of the Sinking Star

Jonathan Blow on 1500 Puzzles and the Influence of The Legend of Zelda on Order of the Sinking Star

Jonathan Blow discussed the scale of Order of the Sinking Star with 1500 puzzles and the influence of The Legend of Zelda's design on the game's world exploration.

Recently, Arc Games and Thekla, Inc. released Order of the Sinking Star — a massive puzzle-adventure game from renowned game designer Jonathan Blow (creator of Braid and The Witness). The game offers an interwoven story, hundreds of hours of gameplay, and a vast open world to explore.

Unexpected Scope: 1500 Puzzles

In an interview with GamesBeat, Jonathan Blow admitted that at the start of development, he had no idea just how massive the project would turn out to be:

“If I were smart enough, I would have planned for a thousand puzzles, but I didn't. We stated 'over 1,000' because it's a round number, but there are actually around 1,500 of them, depending on what you count as a puzzle. I wanted to build a sort of 'game design supercollider,' combining the mechanics of different simple games to generate a huge explosion of possibilities. However, I didn't think that this would automatically turn the project into such a massive game.”

The Influence of The Legend of Zelda's Design

In addition to solving numerous challenges, world exploration plays a crucial role in the game. According to Blow, the team drew inspiration from the philosophy of The Legend of Zelda series when designing the map:

  • Open World: Instead of a simple level selection menu, players travel across a map, choosing their own direction.
  • A Sense of Discovery: You venture into unknown lands, gradually uncovering the landscape and understanding how all the locations are interconnected.
  • Screen by Screen: On each individual screen, tasks are logically connected to one another and naturally integrated into the environment.

The result is a complex and deep experience where every new mechanic rewards the player's curiosity and persistence.

Source: https://gonintendo.com/contents/66179-jonathan-blow-didn-t-foresee-order-of-the-sinking-star-having-1-500-puzzles-and-how

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