How the Concept of Capcom's Sci-Fi Project Changed
Capcom shared interesting details regarding the development of its game Pragmata. As it turns out, the original plan for the project called for a much stronger emphasis on horror elements and an atmosphere of dread.
Given the long and challenging development cycle, it is hardly surprising that the game underwent significant changes. Pragmata was first announced back in 2020, but over the years of production, the concept evolved, moving away from its initial horror roots toward a broader sci-fi action game.
What Is Known About the Changes:
- The project's early prototypes had a noticeable leaning toward the survival horror genre.
- During the creation process, the team decided to rethink the game's dynamics and its key mechanics.
- Producer Masachika Kawata noted that the lengthy production process helped to better polish the final version.
Comments ...