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Might and Magic II: Gates to Another World

Might and Magic II: Gates to Another World

Release:
22 January 1993
Developer:
New World Computing, New World Computing, Iguana Entertainment
Publisher:
Electronic Arts, New World Computing, StarCraft, Elite Systems
Age:
ESRB 5
Platforms:
Amiga Apple II Commodore C64/128/MAX DOS MSX Mac PC-8800 Series Sega Mega Drive/Genesis Sharp X1 Sharp X68000 Super Famicom Super Famicom Super Nintendo Entertainment System Super Nintendo Entertainment System
Genres:
Adventure Role-playing (RPG) Turn-based strategy (TBS)
Franchise:
Might and Magic
Languages:
Deutsch English (US) 日本語

Summary

The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself. A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.

Alternative Names

Might and Magic 2 Might and Magic Book II Might and Magic Book II Might and Magic Book Two: Gates to Another World Might and Magic: Book II Might and Magic: Gates to Another World 魔法門 II

Screenshots

External Sources