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A.S.P.: Air Strike Patrol

A.S.P.: Air Strike Patrol

Release:
18 February 1994
Developer:
Opus
Publisher:
SETA, System 3 Software
Age:
ESRB 3
Platforms:
Super Famicom Super Famicom Super Nintendo Entertainment System Super Nintendo Entertainment System
Genres:
Shooter

Summary

Playing as a jet pilot of the "Coalition" force, players take control of either an F-15 Eagle, or an A-10 Tankbuster jet. The mission is to neutralise the offensive forces of the Zarak army, who have recently invaded a smaller neighbouring country. The Zarak army has many ground units, including tanks, stinger-missile launchers, SCUD missiles and armored vehicles. To accomplish the ultimate goal of defeating the Zarak army, players venture out on numerous missions (called "sorties") that have varied and specific objectives. Typically, various installations such as radar sites, air bases or ground units are the target. Other missions include disabling an oil-pipeline and destroying SCUD launchers before they fire. Pre-mission screens ask the player to select from the two planes. Then, the player can specify the armament to carry into the sortie. Air-to-ground and air-to-air missiles are available for each of the planes. Here, a strategic choice between countering either air units or ground units has to be made, as each area (of which there are eight) is patrolled by opposing enemy F-15 jets.

Alternative Names

Desert Fighter: Operation Sandstorm Desert Fighter: Suna no Arashi Sakusen

Screenshots

External Sources